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| sound | ||
| .gitignore | ||
| LICENSE | ||
| README.md | ||
| sound.nimble | ||
sound 
Cross-platform sound mixer library
The library is using different "backends" depending on target platform:
- Linux, MacOS, iOS: OpenAL. Supported formats: ogg+vorbis
- Windows: XAudio2. Supported formats: ogg+vorbis
- Android: SLES. Supported formats: ogg+vorbis
- JavaScript, Asm.js: WebAudio. Supported formats: mp3 (and ogg+vorbis on some browsers)
Usage:
import sound.sound
when defined(android):
var activity: jobject # You should get the reference to activity from somewhere.
activity = androidGetActivity() # E.g. If you're using sdl.
initSoundEngineWithActivity(activity)
var snd: Sound
when defined(android):
# Supported URL schemes: android_asset, file
snd = newSoundWithURL("android_asset://testfile.ogg") # The path is relative to assets folder
elif defined(js):
snd = newSoundWithURL("testfile.ogg") # The url may be relative or absolute. The sound is loaded asynchronously.
else:
# Supported URL schemes: file.
snd = newSoundWithURL("file://" & getAppDir() & "/testfile.ogg")
snd.play()